Plus, it intelligently conserves battery life with NVIDIA Optimus technology. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate. GeForce 930M delivers up to 3.5X faster graphics performances and accelerates photo and video editing applications. Vi hu t M phía sau, dòng GeForce 900M thng c s dng cho các máy tính cá nhân di ng nh laptop. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). GeForce 900 là dòng sn phm chip ha mi nht c hãng NVIDIA gii thiu vào cui nm 2014 và cho ra mt vào u 2015. GeForce GTX 950M vs 930M older Released March, 2015 Nvidia GeForce GTX 950M 993 MHz 4 GB DDR3 6.7 Out of 10 VS older Released March, 2015 Nvidia GeForce 930M 928 MHz 2 GB DDR3 8. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. It is measured in millions of texels applied in one second. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
The higher the card's memory bandwidth, the better the card will be in general. In the case of DDR type memory, it should be multiplied by 2 again. It's worked out by multiplying the card's interface width by the speed of its memory. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. It is measured in millions of texels applied in a second. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. It especially helps with anti-aliasing, HDR and higher screen resolutions.
The higher the card's memory bandwidth, the faster the card will be in general. In the case of DDR type RAM, it should be multiplied by 2 once again.
It's calculated by multiplying the bus width by the speed of its memory.
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second.